
All projects showcased on this page are currently in development. Features, designs, and mechanics are subject to change as development progresses.

Mantle – Lead producer
Tema of 22
Mantle is a 2D superhero simulation game where players take on the role of a robotic protagonist confronting supervillains. As the robot, Mantle, navigates the challenges of crime-fighting, the line between hero and villain blurs, with choices impacting the character’s moral path. Drawing inspiration from Bioshock and Undertale, the game combines strategy-based combat and emotional manipulation through robotic technology. My role in the project involved leading the production and managing the game’s development, focusing on integrating narrative choices and emotional depth into the mechanics.

The Guardian – Lead producer
Team of 22
The Guardian is a character-driven 3D top-down adventure game centered around the bond between the player and a highly responsive NPC companion. The game explores themes of parenthood and sacrifice, drawing inspiration from games like The Last Guardian. The emotional connection between the player and the companion forms the core of the experience. My role involved coordinating the game’s production, ensuring the seamless integration of platforming mechanics, object manipulation, and empathy-driven interactions while maintaining the minimalist art style and narrative cohesion.

The Witch In Shadow – Producer
Team of 21
The Witch In Shadow is a 2D platformer following a young witch on her journey to find powerful magic after being rejected from a magic school. The witch must face terrifying monsters and learn to balance between a dangerous real world and a safe mental world. Overusing this mental escape weakens it, forcing the player to confront their fears. I contributed to the design and implementation of the world-switching mechanics and managed the development sprints, ensuring smooth integration of the game’s narrative and emotional challenges.